![]() ![]() ![]() ![]() And finding new hires proved challenging, due to ZeniMax’s reputation for poor pay and Texas’s increasingly controversial conservative policies. With the studio employing less than 100 people, they were woefully understaffed for a game on this scale. Bloomberg’s analysis found that, by the end of Redfall ’s development, roughly 70% of staff at the Austin, Texas studio who had worked on their previous game, Prey, had left the company. This lack of clear direction and forced multiplayer caused many veteran team members to leave the studio. The confusion continued, as numerous staff members said that poor communication and unclear direction from project leadership, including directors Harvey Smith and Ricardo Bare, left many unsure as to what kind of game they were actually making, exacerbating the multiplayer issue. Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made By: Jason Schreier. ![]() Redfall was pitched in 2018 as a “multiplayer Arkane game,” a tagline which confused many of the staff due to Arkane’s reputation as a developer of single-player immersive sims. Follow Jason Schreier to get new release emails from Audible and Amazon. The multiplayer shooter, which released last month as one of the lowest-reviewed games of the year so far, was a product of studio mandate, with Arkane’s parent company ZeniMax pushing its developers to create live service games. Information on the game’s development was provided by numerous anonymous members of the game’s development team. A report by Jason Schreier for Bloomberg found that Arkane’s latest release Redfall had a very troubled development, plagued by unclear direction, publisher meddling, and understaffing. ![]()
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